Changeling

Changelings are a player race in the 3rd, 4th, and 5th editions of Dungeons & Dragons. They are an exclusive race to the Eberron campaign setting being first featured in the Eberron Campaign Setting book in 2004. Changelings are a humanoid race who are distantly descended from doppelgangers and share their shapeshifting qualities. Their shapeshifting has led to them being used as spies and assassins which has, in turn, led to them being mistrusted amongst the people of Khorvaire.

Anyone, anywhere, hidden in plain sight.

Personality
Changelings are commonly harmless, passive people and are uninterested in politics and social affairs. Due to their capricious ways of life, many people have come to distrust changelings which has led to them becoming social recluses or more commonly has pushed them to create fake identities to escape persecution.

Having no culture of their own, changelings slip into other's societies and blend in. Rather than creating their own art and achievements, changelings are happy with claiming other societies' as their own. This nomadic lifestyle has led changelings to become exceptionally adaptable people. Changelings will not simply shapeshift into a new person but rather create a new whole one. Most changelings will set up a handful of personas so if one is compromised they can disappear and switch to one of their others. Their personas are incredibly realistic and have their own personality traits, backgrounds, and a network of friends. Changelings can be evasive and will often try to avoid confrontation or anything that will draw attention to themselves.

Description
While changelings can look like anyone at any given time, they do have a true form. Their natural look can be scary to some due to their lack of detail and distinctive features. Their skin tone is always pale, either white or light gray, and they tend to have slender bodies with limbs slightly longer in proportion to other humanoids. They have large colorless eyes circled by thick black rings. Their hair color is most commonly a light shade of silver followed by platinum and blonde. In rarer cases, their hair can be pale shades of green, pink, and blue. Similar to elves, changelings lack body and facial hair.

However, most changelings are rarely seen in their true form and prefer to adopt all kinds of humanoid shapes, treating their appearance like others treat clothes. This includes gender.

Lifespan
Changelings reach maturity slightly faster than humans and live as long as humans do; typically about 100 years.

Alignment
Most changelings are neutral. They prefer to keep a low profile and often do not take passionate stances that would draw attention. However, changelings can be any alignment, and often readily adapt to the culture they are raised in.

 Gifted or Cursed?
Changelings have long been persecuted by other races, seen at best as tricksters and con-artists, at worst as thieves and assassins. Many people find it hard to trust changelings, and while their talents make them natural spies and criminals, in reality, a changeling is just as likely as any creature to turn to good or evil. Some changelings work hard to remove this stigma, but each time a changeling is caught robbing from a wealthy merchant or sneaking about where they are not welcome, it only perpetuates the stereotype.

Wary and Deliberate
In general, changelings are prudent and cautious, preferring to take risks only when they feel that their chances are good or the payoff is worth it. They appreciate the finer things in life and take great pleasure in the comforts of a wealthy lifestyle when they can obtain it. They avoid direct confrontation, preferring stealthy strikes and hasty retreats whenever possible. In conversation, they are soft-spoken but have a gift for drawing out more information than the other party usually plans to reveal.

Searchers
Without a longstanding history or home of their own, changelings have a natural curiosity about the cultures of other races. Many strike out as adventurers to learn (and adopt) as much as they can.

Changeling Names
All changeling names are unisex and are very short, usually one syllable.

Naturally Deceptive
Changelings' inborn abilities leave them uniquely suited to professions that rely on subterfuge or disguise.


 * Assassins Changeling assassins, thieves, and spies avoid detection by adopting the form of an unassuming commoner or trusted ally to get close to a target.
 * Performers Due to the persecution and mistrust of their race, many famous changeling performers (such as actors and acrobats) keep their true form hidden from their audience at all times.
 * Diplomats Changelings have a gift for languages and are quick to pick up the social cues and manners of other cultures.

Changelings in Eberron
Changelings live among humans, goblinoids, or other races, blending in among them and living in their shadow. They are commonly found in large cities, where their talents can be used as entertainers. government agents, or adventurers, but also for more criminal purposes. Some changelings live in stable communities where they are open about their true nature, while others live in nomadic communities that hide their ability to shapeshift from outsiders.

Many changelings take up one of three philosophical beliefs when it comes to their mutable forms and these philosophies guide many aspects of a changeling's day-to-day life.


 * Passers are changelings who wish to fit in with conventional society and live life in only one form or at the least suppress their shape-changing abilities to better fit in with those around them. Other changelings will often view passers with contempt and use slang words such as "pretender" or "actor" to mock them.
 * Becomers believe that to be a changeling is to possess many different shapes and often different identities and lives altogether. A becomer takes the concept of a dual life to a whole new degree and some will successfully live as several "different people" for many years.
 * Seekers or "reality seekers" are convinced that a great truth exists which only the changelings can discover; they suppress their shapechanging abilities even more than passers and prefer to live or socialize with other changelings.

Changelings do not manifest dragonmarks.

Sarlona
The changelings of Riedra experience far more respect than those that inhabit Khorvaire due to them being embraced by the Inspired. Any hopeful changeling can make their way to Riedra in search of acceptance - however, it comes at the price of losing ones' individuality as the Inspired specifically tutor changelings on how to relinquish all sense of individuality.

Most Riedran changelings loyally serve either the Thousand Eyes or the Iron Gate. Due to their devoted service to the Inspired, changelings are feared and distrusted in the other lands of Sarlona. This devotion is often exploited by dissident or outsider changelings. The dragons of Argonnessen, for example, use changelings to infiltrate the ranks of the Inspired and other nations often find changeling agents are better suited for operations in Riedra.

History
Due to their nature, changelings do not have much recorded history. It is thought that they are the result of interbreeding between humans and doppelgangers. However, it is also claimed that changelings originated first, and doppelgangers were twisted changelings created by the Daelkyr.

During the Last War, changelings were often employed as spies and assassins, only reinforcing the stigma most other races show towards them to the present day.

Religion
Many changelings revere The Traveler of the Dark Six; others seek out their own philosophies. Many changelings follow a religion simply to make their disguise more realistic.

Notable Changelings

 * Ek
 * Kilk
 * Prince Kolberkon
 * Te'oma

Mechanics
Changelings have been a playable race in Eberron in each edition since 3.5, each time being introduced in the main Eberron sourcebook for each edition. In 3.5 they also had two Prestige Classes in Races of Eberron, the Cabinet Trickster and the Recaster.

Changes between Editions
In 3.5e and 5e, "changeling" refers to the PC race of distant descent from doppelgangers, the latter being a more monstrous and powerful race which is thus generally not playable. In 4th edition, the words "changeling" and "doppelganger" were synonymous, though the latter carries a more negative connotation.

Prior to 5th edition, the origin of changelings was unknown but believed to be from doppelgangers. 5th edition changed this to changelings having originated first, and doppelgangers being the results of Dyrrn the Corruptor's experiments.

Stat Bonuses:

 * Ag: +2
 * Co: +0
 * Me: +2
 * Re: +0
 * SD: -2
 * Em: +0
 * In: +0
 * Pr: +0
 * Qu: +2
 * St: +0

RR Mods:

 * Ess: +2
 * Chan: +0
 * Ment: +0
 * Poison: +5
 * Disease: +5

Body Development Progression:
0*6*5*4*3

Channeling P.P. Development Progression:
0*5*4*2*1

Essence P.P. Development Progression:
0*5*3*2*1

Mentalism P.P. Development Progression

0*5*3*2*1

Stat Bonus Modifications

 * Strength -- 0
 * Quickness --- +5
 * Presence -- 0
 * Intuition -- 0
 * Empathy -- 0
 * Constitution -- 0
 * Agility -- +5
 * Self Discipline -- -5
 * Reasoning -- 0
 * Memory -- +5

R.R. Modifications

 * Essence -- +5
 * Channeling -- +0
 * Mentalism -- +0
 * Poison -- +5
 * Disease -- +5

Healing and Injury

 * Soul Departure -- 10
 * Statistic Deterioration -- 0
 * Recovery X -- 1x
 * Number of Languages -- 4
 * Dice type -- D8
 * Maximum Hits -- 120