Professions of Eberron

There are a number of considerations the Rolemaster GM has to make when it comes to Professions in Eberron. Eberron is, barely, medieval. Much of its wonders are magical technology. Knowing this, adapting Eberron to Rolemaster is an easy affair. You have to know that certain professions have changed. Mostly in moniker. So, the Allowed Professions are divided into Rolemaster Classic and Rolemaster Fantasy Roleplaying.

Character Law (and Campaign Law)
All 20 professions are available. That is from the Realm of Arms: Fighter, thief, rogue, and warrior monk. From the Realm of Essence: Magician, Illusionist, and the alchemist has been renamed to Artificer. From the realm of Channeling: Cleric, Animist, and Healer. From the realm of Mentalism: Mentalist, Lay Healer, and Seer. Hybrid casters: Sorcerer, Mystic, and Astrologer. Semi-Casters: Monk, Ranger, and Bard.

The Rolemaster Companion (I)
The following Professions work best in Eberron. Archmage, barbarian, burglar, druid (as a replacement for the Animist), variant clerics (which will be covered under faiths of Eberron), paladin, and nightblade.

Rolemaster Companion II
The following professions from the Rolemaster Companion II are found in Eberron. Non-Spell Users: Dancer, Scholar, and Trader. Semi-spell users: Beastmaster (good for house Vadalis), Dervish (Valanar Elves are of this profession), Paladin, and Warrior Mage (mostly among Aundair's army). Hybrid spell-users: Necromancer, warlock, witch. Pure spell users: conjuror, sage, runemaster, and shaman.

RMFRP
All professions are available, including the magent.

Character Law
All professions are available.

Arcane Companion
Arcanist, Wizard, and Chaotic. There is nothing in Eberron that supports the mage hunter.

Essence Companion
Runemage, mana molder, and warrior mage

Channeling Companion
Summoner, warlock, and mythic (renamed as the Exorcist of the Silver Flame), and Priest (covered under Faiths of Eberron)

Mentalism Companion
All available.